https://dl-acm-org.proxy.library.nyu.edu/doi/10.1145/3388767.3407318 The design patterns will be of interest to a broad community concerned with perception, emotions, learning, immersion and presence (...and aesthetic experiences), and any who are developing educational, training and certification, or decision support applications with respect to improving natural knowledge.
🔥 https://dl-acm-org.proxy.library.nyu.edu/doi/10.1145/3284398.3284422 How to design the layout of labels in the user's field of view, keep the clarity of virtual information and balance the ratio between virtual information and real scene information is a key problem in the field of view management.
🔥 https://dl-acm-org.proxy.library.nyu.edu/doi/10.1145/3385378.3385384 Examples from the literature are provided to identify the challenges to each interaction component.
⭐️ https://dl-acm-org.proxy.library.nyu.edu/doi/10.1145/3474451.3476239 1) determine if people can reliably scale these judgments to their body dimensions or capabilities and 2) explore whether cues presented in the context of the action could change their judgments.
⭐️ https://dl-acm-org.proxy.library.nyu.edu/doi/10.1145/2609829.2609835 In this paper, the state of art in AR from the content generation perspective is reviewed, and three key steps are introduced, namely data collection, content fusion, and content display. Augmented reality labelling system should avoid overlapping the point of interest in the real scene and keep labels the appropriate location in user’s field of view and convey augmented information accurately in the mean time.
⭐️ https://dl-acm-org.proxy.library.nyu.edu/doi/10.1145/1477862.1477920 This poster presents an iterative design process of an Augmented Reality system for a collaborative task.
USER 2.1. Passive / active